Specialization Project
Colony Simulation
A systems-focused AI simulation project built in a custom C++ engine, centered around NPC behavior, needs, schedules, and world interaction.
Gameplay programmer focused on systems, AI and player movement.
Experience
A selection of projects created during my studies, focused on gameplay programming, AI, tools, and engine-side systems.
A dark action platformer where I worked on HUD, player-facing gameplay systems, collectables, destroyable tiles, and gameplay implementation in TGA Engine.
A top-down action shooter where I worked on player movement, dash, Xbox controller support, HUD, and gameplay systems for health and ammo.
A Diablo-inspired action RPG built in our custom Lamp Engine, where I worked on enemy AI, ranged enemy behavior, animation integration, and camera/input-related systems.
A third-person platformer where I focused on companion AI, behavior tree logic, and animation integration for the companion character.
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 15th. Any internship offers can be made on April 27th, at the earliest.