Team Project • The Game Assembly
Crimson Keep
A dark action platformer where I worked on HUD, health/ammo systems, and core gameplay features.
Gameplay Programmer
Team Project
HUD, Gameplay Systems
TGA Engine / C++
HUD & Player Systems
Implemented HUD and connected it to player health and ammo.
Built the underlying logic for health and ammo and hooked it into gameplay and UI.
Added controller support and input handling for player movement.
Gameplay Systems
Built systems for collectables and destructible tiles.
Bonus
I also did some sound work, including arrow sound effects and a bit of voice acting.
Takeaway
This was my first time working in a custom C++ engine (TGE). It gave me a better understanding of how gameplay systems connect to rendering, UI, and the engine itself.