Team Project • The Game Assembly

Crimson Keep

A dark action platformer where I worked on HUD, health/ammo systems, and gameplay interactions.

Role

Gameplay Programmer

Project Type

Team Project

Focus

HUD, Gameplay Systems

Engine

TGA Engine / C++

Overview

I worked on player-facing systems like HUD, health, ammo, collectables, and destructible tiles.

HUD

Implemented the HUD and connected it to player health and ammo.

Health & Ammo

Implemented health and ammo logic and hooked it into gameplay and UI.

Gameplay Systems

Built systems for collectables and destructible tiles.