Team Project • The Game Assembly
Crimson Keep
A dark action platformer where I worked on HUD, health/ammo systems, and gameplay interactions.
Role
Gameplay Programmer
Project Type
Team Project
Focus
HUD, Gameplay Systems
Engine
TGA Engine / C++
Overview
I worked on player-facing systems like HUD, health, ammo, collectables, and destructible tiles.
HUD
Implemented the HUD and connected it to player health and ammo.
Health & Ammo
Implemented health and ammo logic and hooked it into gameplay and UI.
Gameplay Systems
Built systems for collectables and destructible tiles.