Early Project • Unity

Liminal Space

A mobile puzzle game inspired by Monument Valley, built around optical illusions.

Role

Gameplay Programmer

Focus

Gameplay Systems

Engine

Unity / C#

What I Did

In this project, I continued to develop my skills working in a team environment while gaining more experience with Unity.

I implemented interactive platforms that the player could move and use to solve puzzles and navigate the level.

The project gave me more experience working with level design, player interaction, and collaborating across disciplines.

Takeaway

This project helped me better understand gameplay design and how systems interact with level structure, while continuing to improve my teamwork and Unity experience.